Visual Servoing Platform
version 3.7.0
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servoSimuPoint2DhalfCamVelocity2.cpp
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2025 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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* Simulation of a 2 1/2 D visual servoing using theta U visual features.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <visp3/core/vpConfig.h>
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#include <visp3/core/vpHomogeneousMatrix.h>
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#include <visp3/core/vpMath.h>
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#include <visp3/core/vpPoint.h>
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#include <visp3/io/vpParseArgv.h>
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#include <visp3/robot/vpSimulatorCamera.h>
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#include <visp3/visual_features/vpFeatureBuilder.h>
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#include <visp3/visual_features/vpFeaturePoint.h>
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#include <visp3/visual_features/vpFeatureThetaU.h>
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#include <visp3/visual_features/vpGenericFeature.h>
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#include <visp3/vs/vpServo.h>
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// List of allowed command line options
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#define GETOPTARGS "h"
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#ifdef ENABLE_VISP_NAMESPACE
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using namespace
VISP_NAMESPACE_NAME
;
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#endif
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void
usage(
const
char
*name,
const
char
*badparam);
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bool
getOptions(
int
argc,
const
char
**argv);
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void
usage(
const
char
*name,
const
char
*badparam)
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{
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fprintf(stdout,
"\n\
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Simulation of a 2 1/2 D visual servoing (x,y,log Z, theta U):\n\
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- eye-in-hand control law,\n\
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- velocity computed in the camera frame,\n\
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- without display.\n\
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\n\
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SYNOPSIS\n\
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%s [-h]\n"
,
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name);
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fprintf(stdout,
"\n\
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OPTIONS: Default\n\
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\n\
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-h\n\
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Print the help.\n"
);
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if
(badparam)
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fprintf(stdout,
"\nERROR: Bad parameter [%s]\n"
, badparam);
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}
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bool
getOptions(
int
argc,
const
char
**argv)
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{
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const
char
*optarg_;
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int
c;
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while
((c =
vpParseArgv::parse
(argc, argv, GETOPTARGS, &optarg_)) > 1) {
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switch
(c) {
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case
'h'
:
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usage(argv[0],
nullptr
);
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return
false
;
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default
:
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usage(argv[0], optarg_);
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return
false
;
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}
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}
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if
((c == 1) || (c == -1)) {
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// standalone param or error
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usage(argv[0],
nullptr
);
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std::cerr <<
"ERROR: "
<< std::endl;
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std::cerr <<
" Bad argument "
<< optarg_ << std::endl << std::endl;
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return
false
;
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}
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return
true
;
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}
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int
main(
int
argc,
const
char
**argv)
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{
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#if (defined(VISP_HAVE_LAPACK) || defined(VISP_HAVE_EIGEN3) || defined(VISP_HAVE_OPENCV))
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try
{
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// Read the command line options
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if
(getOptions(argc, argv) ==
false
) {
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return
EXIT_FAILURE;
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}
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std::cout << std::endl;
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std::cout <<
"-------------------------------------------------------"
<< std::endl;
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std::cout <<
" simulation of a 2 1/2 D visual servoing "
<< std::endl;
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std::cout <<
"-------------------------------------------------------"
<< std::endl;
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std::cout << std::endl;
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// In this example we will simulate a visual servoing task.
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// In simulation, we have to define the scene frane Ro and the
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// camera frame Rc.
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// The camera location is given by an homogenous matrix cMo that
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// describes the position of the scene or object frame in the camera frame.
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vpServo
task
;
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// sets the initial camera location
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// we give the camera location as a size 6 vector (3 translations in meter
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// and 3 rotation (theta U representation)
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vpPoseVector
c_r_o(0.1, 0.2, 2,
vpMath::rad
(20),
vpMath::rad
(10),
vpMath::rad
(50));
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// this pose vector is then transformed in a 4x4 homogeneous matrix
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vpHomogeneousMatrix
cMo
(c_r_o);
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// We define a robot
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// The vpSimulatorCamera implements a simple moving that is juste defined
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// by its location cMo
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vpSimulatorCamera
robot;
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// Compute the position of the object in the world frame
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vpHomogeneousMatrix
wMc, wMo;
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robot.getPosition(wMc);
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wMo = wMc *
cMo
;
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// Now that the current camera position has been defined,
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// let us defined the defined camera location.
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// It is defined by cdMo
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// sets the desired camera location
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vpPoseVector
cd_r_o(0, 0, 1,
vpMath::rad
(0),
vpMath::rad
(0),
vpMath::rad
(0));
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vpHomogeneousMatrix
cdMo(cd_r_o);
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//----------------------------------------------------------------------
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// A 2 1/2 D visual servoing can be defined by
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// - the position of a point x,y
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// - the difference between this point depth and a desire depth
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// modeled by log Z/Zd to be regulated to 0
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// - the rotation that the camera has to realized cdMc
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// Let us now defined the current value of these features
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// since we simulate we have to define a 3D point that will
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// forward-projected to define the current position x,y of the
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// reference point
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//------------------------------------------------------------------
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// First feature (x,y)
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//------------------------------------------------------------------
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// Let oP be this ... point,
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// a vpPoint class has three main member
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// .oP : 3D coordinates in scene frame
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// .cP : 3D coordinates in camera frame
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// .p : 2D
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//------------------------------------------------------------------
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// sets the point coordinates in the world frame
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vpPoint
point(0, 0, 0);
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// computes the point coordinates in the camera frame and its
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// 2D coordinates cP and then p
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// computes the point coordinates in the camera frame and its 2D
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// coordinates" ) ;
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point.track(cMo);
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// We also defined (again by forward projection) the desired position
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// of this point according to the desired camera position
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vpPoint
pointd(0, 0, 0);
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pointd.track(cdMo);
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// Nevertheless, a vpPoint is not a feature, this is just a "tracker"
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// from which the feature are built
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// a feature is juste defined by a vector s, a way to compute the
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// interaction matrix and the error, and if required a (or a vector of)
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// 3D information
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// for a point (x,y) Visp implements the vpFeaturePoint class.
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// we no defined a feature for x,y (and for (x*,y*))
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vpFeaturePoint
p
, pd;
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// and we initialized the vector s=(x,y) of p from the tracker P
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// Z coordinates in p is also initialized, it will be used to compute
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// the interaction matrix
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vpFeatureBuilder::create
(p, point);
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vpFeatureBuilder::create
(pd, pointd);
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//------------------------------------------------------------------
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// Second feature log (Z/Zd)
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// not necessary to project twice (reuse p)
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// This case in intersting since this visual feature has not
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// been predefined in VisP
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// In such case we have a generic feature class vpGenericFeature
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// We will have to defined
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// the vector s : .set_s(...)
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// the interaction matrix Ls : .setInteractionMatrix(...)
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// log(Z/Zd) is then a size 1 vector logZ
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vpGenericFeature
logZ(1);
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// initialized to s = log(Z/Zd)
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// Let us note that here we use the point P and Pd, it's not necessary
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// to forward project twice (it's already done)
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logZ.set_s(log(point.get_Z() / pointd.get_Z()));
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// This visual has to be regulated to zero
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//------------------------------------------------------------------
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// 3rd feature ThetaU
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// The thetaU feature is defined, tu represents the rotation that the
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// camera has to realized. the complete displacement is then defined by:
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//------------------------------------------------------------------
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vpHomogeneousMatrix
cdMc;
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// compute the rotation that the camera has to achieve
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cdMc = cdMo *
cMo
.inverse();
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// from this displacement, we extract the rotation cdRc represented by
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// the angle theta and the rotation axis u
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vpFeatureThetaU
tu
(
vpFeatureThetaU::cdRc
);
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tu
.buildFrom(cdMc);
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// This visual has to be regulated to zero
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// sets the desired rotation (always zero !)
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// since s is the rotation that the camera has to realize
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//------------------------------------------------------------------
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// Let us now the task itself
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//------------------------------------------------------------------
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// define the task
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// - we want an eye-in-hand control law
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// - robot is controlled in the camera frame
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// we choose to control the robot in the camera frame
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task
.setServo(
vpServo::EYEINHAND_CAMERA
);
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// Interaction matrix is computed with the current value of s
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task
.setInteractionMatrixType(
vpServo::CURRENT
);
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// we build the task by "stacking" the visual feature
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// previously defined
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task
.addFeature(p, pd);
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task
.addFeature(logZ);
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task
.addFeature(tu);
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// addFeature(X,Xd) means X should be regulated to Xd
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// addFeature(X) means that X should be regulated to 0
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// some features such as vpFeatureThetaU MUST be regulated to zero
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// (otherwise, it will results in an error at exectution level)
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// set the gain
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task
.setLambda(1);
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// Display task information
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task
.print();
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//------------------------------------------------------------------
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// An now the closed loop
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unsigned
int
iter
= 0;
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// loop
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while
(iter++ < 200) {
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std::cout <<
"---------------------------------------------"
<<
iter
<< std::endl;
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vpColVector
v
;
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// get the robot position
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robot.getPosition(wMc);
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// Compute the position of the object frame in the camera frame
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cMo
= wMc.
inverse
() * wMo;
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// update the feature
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point.track(cMo);
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vpFeatureBuilder::create
(p, point);
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cdMc = cdMo *
cMo
.inverse();
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tu
.buildFrom(cdMc);
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// there is no feature for logZ, we explicitly build
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// the related interaction matrix") ;
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logZ.set_s(log(point.get_Z() / pointd.get_Z()));
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vpMatrix
LlogZ(1, 6);
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LlogZ[0][0] = LlogZ[0][1] = LlogZ[0][5] = 0;
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LlogZ[0][2] = -1 /
p
.get_Z();
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LlogZ[0][3] = -
p
.get_y();
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LlogZ[0][4] =
p
.get_x();
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logZ.setInteractionMatrix(LlogZ);
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// compute the control law
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v
=
task
.computeControlLaw();
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// send the camera velocity to the controller ") ;
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robot.setVelocity(
vpRobot::CAMERA_FRAME
, v);
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std::cout <<
"|| s - s* || = "
<< (
task
.getError()).sumSquare() << std::endl;
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}
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// Display task information
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task
.print();
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// Final camera location
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std::cout <<
cMo
<< std::endl;
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return
EXIT_SUCCESS;
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}
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catch
(
const
vpException
&e) {
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std::cout <<
"Catch a ViSP exception: "
<<
e
<< std::endl;
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return
EXIT_FAILURE;
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}
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#else
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(void)argc;
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(void)argv;
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std::cout <<
"Cannot run this example: install Lapack, Eigen3 or OpenCV"
<< std::endl;
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return
EXIT_SUCCESS;
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#endif
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}
vpColVector
Implementation of column vector and the associated operations.
Definition
vpColVector.h:191
vpException
error that can be emitted by ViSP classes.
Definition
vpException.h:60
vpFeatureBuilder::create
static void create(vpFeaturePoint &s, const vpCameraParameters &cam, const vpDot &d)
Definition
vpFeatureBuilderPoint.cpp:90
vpFeaturePoint
Class that defines a 2D point visual feature which is composed by two parameters that are the cartes...
Definition
vpFeaturePoint.h:190
vpFeatureThetaU
Class that defines a 3D visual feature from a axis/angle parametrization that represent the rotati...
Definition
vpFeatureThetaU.h:227
vpFeatureThetaU::cdRc
@ cdRc
Definition
vpFeatureThetaU.h:240
vpGenericFeature
Class that enables to define a feature or a set of features which are not implemented in ViSP as a sp...
Definition
vpGenericFeature.h:186
vpHomogeneousMatrix
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition
vpHomogeneousMatrix.h:221
vpHomogeneousMatrix::inverse
vpHomogeneousMatrix inverse() const
Definition
vpHomogeneousMatrix.cpp:1016
vpMath::rad
static double rad(double deg)
Definition
vpMath.h:129
vpMatrix
Implementation of a matrix and operations on matrices.
Definition
vpMatrix.h:175
vpParseArgv::parse
static bool parse(int *argcPtr, const char **argv, vpArgvInfo *argTable, int flags)
Definition
vpParseArgv.cpp:70
vpPoint
Class that defines a 3D point in the object frame and allows forward projection of a 3D point in the ...
Definition
vpPoint.h:79
vpPoseVector
Implementation of a pose vector and operations on poses.
Definition
vpPoseVector.h:203
vpRobot::CAMERA_FRAME
@ CAMERA_FRAME
Definition
vpRobot.h:81
vpServo
Definition
vpServo.h:159
vpServo::EYEINHAND_CAMERA
@ EYEINHAND_CAMERA
Definition
vpServo.h:176
vpServo::CURRENT
@ CURRENT
Definition
vpServo.h:217
vpSimulatorCamera
Class that defines the simplest robot: a free flying camera.
Definition
vpSimulatorCamera.h:113
VISP_NAMESPACE_NAME
Definition
vpEigenConversion.h:44
ibvs-four-points.p
p
Definition
ibvs-four-points.py:280
ibvs-four-points.iter
int iter
Definition
ibvs-four-points.py:236
ibvs-four-points.v
v
Definition
ibvs-four-points.py:271
ibvs-four-points.task
task
Definition
ibvs-four-points.py:210
ibvs-four-points.e
e
Definition
ibvs-four-points.py:272
pbvs-four-points.tu
tu
Definition
pbvs-four-points.py:221
realsense-mbt.cMo
cMo
Definition
realsense-mbt.py:212
example
robot-simulator
camera
servoSimuPoint2DhalfCamVelocity2.cpp
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