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vpFeatureThetaU.h
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2025 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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* ThetaU visual feature.
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*/
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#ifndef vpFeatureThetaU_H
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#define vpFeatureThetaU_H
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#include <visp3/core/vpConfig.h>
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#include <visp3/core/vpMatrix.h>
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#include <visp3/core/vpThetaUVector.h>
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#include <visp3/visual_features/vpBasicFeature.h>
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#include <visp3/core/vpHomogeneousMatrix.h>
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#include <visp3/core/vpRGBa.h>
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BEGIN_VISP_NAMESPACE
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class
VISP_EXPORT
vpFeatureThetaU
:
public
vpBasicFeature
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{
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public
:
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typedef
enum
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{
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TUx
= 1,
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TUy
= 2,
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TUz
= 4
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} vpFeatureThetaUType;
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typedef
enum
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{
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cdRc
,
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cRcd
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} vpFeatureThetaURotationRepresentationType;
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/*
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attributes and members directly related to the vpBasicFeature needs
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other functionalities are useful but not mandatory
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*/
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public
:
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// Basic constructor.
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vpFeatureThetaU
();
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VP_EXPLICIT
vpFeatureThetaU
(vpFeatureThetaURotationRepresentationType r);
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vpFeatureThetaU
(
vpThetaUVector
&tu, vpFeatureThetaURotationRepresentationType r);
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vpFeatureThetaU
(
vpRotationMatrix
&R, vpFeatureThetaURotationRepresentationType r);
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vpFeatureThetaU
(
vpHomogeneousMatrix
&M, vpFeatureThetaURotationRepresentationType r);
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vpFeatureThetaU
&buildFrom(
const
vpThetaUVector
&tu);
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// build from a rotation matrix
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vpFeatureThetaU
&buildFrom(
const
vpRotationMatrix
&R);
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// build from an homogeneous matrix
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vpFeatureThetaU
&buildFrom(
const
vpHomogeneousMatrix
&M);
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void
display
(
const
vpCameraParameters
&cam,
const
vpImage<unsigned char>
&I,
const
vpColor
&color =
vpColor::green
,
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unsigned
int
thickness = 1) const VP_OVERRIDE;
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void
display(const
vpCameraParameters
&cam, const
vpImage
<
vpRGBa
> &I, const
vpColor
&color =
vpColor
::green,
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unsigned
int
thickness = 1) const VP_OVERRIDE;
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vpFeatureThetaU
*duplicate() const VP_OVERRIDE;
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// compute the error between two visual features from a subset
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// a the possible features
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vpColVector
error(const
vpBasicFeature
&s_star,
unsigned
int
select = FEATURE_ALL) VP_OVERRIDE;
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vpFeatureThetaURotationRepresentationType getFeatureThetaURotationType() const;
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double
get_TUx() const;
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double
get_TUy() const;
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double
get_TUz() const;
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// Basic construction.
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void
init() VP_OVERRIDE;
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// compute the interaction matrix from a subset a the possible features
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vpMatrix
interaction(
unsigned
int
select = FEATURE_ALL) VP_OVERRIDE;
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void
print(
unsigned
int
select = FEATURE_ALL) const VP_OVERRIDE;
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void
set_TUx(
double
tu_x);
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void
set_TUy(
double
tu_y);
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void
set_TUz(
double
tu_z);
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void
setFeatureThetaURotationType(const vpFeatureThetaURotationRepresentationType r);
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public:
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/*
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vpBasicFeature method instantiation
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*/
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static
unsigned
int
selectTUx();
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static
unsigned
int
selectTUy();
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static
unsigned
int
selectTUz();
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private:
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vpFeatureThetaURotationRepresentationType rotation;
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};
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END_VISP_NAMESPACE
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#endif
vpBasicFeature
class that defines what is a visual feature
Definition
vpBasicFeature.h:77
vpBasicFeature::display
virtual void display(const vpCameraParameters &cam, const vpImage< unsigned char > &I, const vpColor &color=vpColor::green, unsigned int thickness=1) const =0
vpBasicFeature::vpBasicFeature
vpBasicFeature()
Definition
vpBasicFeature.cpp:59
vpCameraParameters
Generic class defining intrinsic camera parameters.
Definition
vpCameraParameters.h:311
vpColVector
Implementation of column vector and the associated operations.
Definition
vpColVector.h:191
vpColor
Class to define RGB colors available for display functionalities.
Definition
vpColor.h:157
vpColor::green
static const vpColor green
Definition
vpColor.h:201
vpFeatureThetaU
Class that defines a 3D visual feature from a axis/angle parametrization that represent the rotati...
Definition
vpFeatureThetaU.h:227
vpFeatureThetaU::vpFeatureThetaU
vpFeatureThetaU()
Definition
vpFeatureThetaU.cpp:84
vpFeatureThetaU::cRcd
@ cRcd
Definition
vpFeatureThetaU.h:244
vpFeatureThetaU::cdRc
@ cdRc
Definition
vpFeatureThetaU.h:240
vpFeatureThetaU::TUx
@ TUx
Definition
vpFeatureThetaU.h:231
vpFeatureThetaU::TUz
@ TUz
Definition
vpFeatureThetaU.h:235
vpFeatureThetaU::TUy
@ TUy
Definition
vpFeatureThetaU.h:233
vpHomogeneousMatrix
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition
vpHomogeneousMatrix.h:221
vpImage
Definition of the vpImage class member functions.
Definition
vpImage.h:131
vpMatrix
Implementation of a matrix and operations on matrices.
Definition
vpMatrix.h:175
vpRGBa
Definition
vpRGBa.h:74
vpRotationMatrix
Implementation of a rotation matrix and operations on such kind of matrices.
Definition
vpRotationMatrix.h:130
vpThetaUVector
Implementation of a rotation vector as axis-angle minimal representation.
Definition
vpThetaUVector.h:172
BEGIN_VISP_NAMESPACE
Definition
vpMbtDistanceCircle.cpp:55
modules
visual_features
include
visp3
visual_features
vpFeatureThetaU.h
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