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vpPanda3DFrameworkManager.cpp
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2024 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <visp3/ar/vpPanda3DFrameworkManager.h>
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#include <visp3/ar/vpPanda3DBaseRenderer.h>
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#if defined(VISP_HAVE_PANDA3D)
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#include "load_prc_file.h"
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BEGIN_VISP_NAMESPACE
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void
vpPanda3DFrameworkManager::initFramework
()
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{
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if
(!
m_frameworkIsOpen
) {
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load_prc_file_data(
""
,
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"gl-version 3 2\n"
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"textures-power-2 none\n"
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"back-buffers 0\n"
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"auto-flip 1\n"
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// "pstats-gpu-timing 1\n"
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// "gl-finish 1\n"
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// "texture-minfilter mipmap\n"
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"no-singular-invert\n"
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"load-file-type p3assimp\n"
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"audio-library-name null\n"
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"model-cache-dir\n"
);
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m_framework
.open_framework();
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m_frameworkIsOpen
=
true
;
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}
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}
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void
vpPanda3DFrameworkManager::exit
()
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{
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m_framework
.close_framework();
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}
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void
vpPanda3DFrameworkManager::registerDisabledWindow
(PointerTo<WindowFramework> wf)
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{
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m_disabledWindows
.push_back(wf);
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}
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void
vpPanda3DFrameworkManager::enableSingleRenderer
(
vpPanda3DBaseRenderer
&renderer)
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{
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enableAllRenderers
();
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disableAllOtherRenderers
(renderer.
getWindowFramework
());
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}
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void
vpPanda3DFrameworkManager::disableAllOtherRenderers
(PointerTo<WindowFramework> &active)
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{
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GraphicsStateGuardian *activeGsg = active->get_graphics_output()->get_gsg();
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for
(
int
i = 0; i <
m_framework
.get_num_windows(); ++i) {
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PointerTo<WindowFramework> fi =
m_framework
.get_window(i);
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GraphicsStateGuardian *g = fi->get_graphics_output()->get_gsg();
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bool
active = (g == activeGsg);
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g->set_active(active);
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fi->get_graphics_output()->set_active(active);
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}
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}
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void
vpPanda3DFrameworkManager::enableAllRenderers
()
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{
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for
(
int
i = 0; i <
m_framework
.get_num_windows(); ++i) {
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WindowFramework *fi =
m_framework
.get_window(i);
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if
(std::find(
m_disabledWindows
.begin(),
m_disabledWindows
.end(), fi) ==
m_disabledWindows
.end()) {
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fi->get_graphics_output()->get_gsg()->set_active(
true
);
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fi->get_graphics_output()->set_active(
true
);
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}
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}
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}
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END_VISP_NAMESPACE
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#endif
vpPanda3DBaseRenderer
Base class for a panda3D renderer. This class handles basic functionalities, such as loading object,...
Definition
vpPanda3DBaseRenderer.h:70
vpPanda3DBaseRenderer::getWindowFramework
PointerTo< WindowFramework > & getWindowFramework()
Definition
vpPanda3DBaseRenderer.h:261
vpPanda3DFrameworkManager::m_framework
PandaFramework m_framework
Definition
vpPanda3DFrameworkManager.h:95
vpPanda3DFrameworkManager::initFramework
void initFramework()
Definition
vpPanda3DFrameworkManager.cpp:40
vpPanda3DFrameworkManager::registerDisabledWindow
void registerDisabledWindow(PointerTo< WindowFramework > wf)
Definition
vpPanda3DFrameworkManager.cpp:65
vpPanda3DFrameworkManager::m_disabledWindows
std::vector< PointerTo< WindowFramework > > m_disabledWindows
Definition
vpPanda3DFrameworkManager.h:97
vpPanda3DFrameworkManager::m_frameworkIsOpen
bool m_frameworkIsOpen
Panda Rendering framework.
Definition
vpPanda3DFrameworkManager.h:96
vpPanda3DFrameworkManager::exit
void exit()
Definition
vpPanda3DFrameworkManager.cpp:60
vpPanda3DFrameworkManager::disableAllOtherRenderers
void disableAllOtherRenderers(PointerTo< WindowFramework > &active)
Definition
vpPanda3DFrameworkManager.cpp:76
vpPanda3DFrameworkManager::enableAllRenderers
void enableAllRenderers()
Definition
vpPanda3DFrameworkManager.cpp:89
vpPanda3DFrameworkManager::enableSingleRenderer
void enableSingleRenderer(vpPanda3DBaseRenderer &renderer)
Definition
vpPanda3DFrameworkManager.cpp:70
BEGIN_VISP_NAMESPACE
Definition
vpMbtDistanceCircle.cpp:55
modules
ar
src
panda3d-simulator
vpPanda3DFrameworkManager.cpp
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