Visual Servoing Platform
version 3.7.0
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vpScene.h
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/*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2025 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See https://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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*
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* Authors:
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* Jean-Luc CORRE
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*/
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#ifndef vpScene_h
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#define vpScene_h
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#include <visp3/core/vpConfig.h>
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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#include "vpBound.h"
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#include <visp3/core/vpHomogeneousMatrix.h>
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#include <visp3/robot/vpWireFrameSimulatorTypes.h>
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// Inventor includes
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#if defined(VISP_HAVE_COIN3D)
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#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>
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#include <Inventor/VRMLnodes/SoVRMLGroup.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h>
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#include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h>
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#include <Inventor/VRMLnodes/SoVRMLShape.h>
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#include <Inventor/actions/SoGetMatrixAction.h>
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#include <Inventor/actions/SoGetPrimitiveCountAction.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/actions/SoToVRML2Action.h>
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#include <Inventor/actions/SoWriteAction.h>
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#include <Inventor/misc/SoChildList.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <list>
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#include <vector>
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BEGIN_VISP_NAMESPACE
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typedef
struct
indexFaceSet
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{
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indexFaceSet() : nbPt(0), pt(), nbIndex(0), index() { }
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int
nbPt;
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std::vector<vpPoint> pt;
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int
nbIndex;
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std::vector<int> index;
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} indexFaceSet;
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END_VISP_NAMESPACE
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#endif
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BEGIN_VISP_NAMESPACE
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typedef
enum
{ BND_MODEL, WRL_MODEL, UNKNOWN_MODEL } Model_3D;
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Model_3D getExtension(
const
char
*file);
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void
set_scene_wrl(
const
char
*str, Bound_scene *sc,
float
factor);
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void
set_scene(
const
char
*, Bound_scene *,
float
);
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void
vp2jlc_matrix(
const
vpHomogeneousMatrix
&, Matrix &);
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#if defined(VISP_HAVE_COIN3D)
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void
extractFaces(SoVRMLIndexedFaceSet *face_set, indexFaceSet *ifs);
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void
ifsToBound(Bound *, std::list<indexFaceSet *> &);
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void
destroyIfs(std::list<indexFaceSet *> &);
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#endif
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END_VISP_NAMESPACE
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#endif
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#endif
vpHomogeneousMatrix
Implementation of an homogeneous matrix and operations on such kind of matrices.
Definition
vpHomogeneousMatrix.h:221
BEGIN_VISP_NAMESPACE
Definition
vpMbtDistanceCircle.cpp:55
modules
robot
src
wireframe-simulator
vpScene.h
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